testAdamW

BBOalert,test MD

Scripts and Aliases added
Script,suit,R="!" + B.slice(-1);
Alias,suit_,%suit%
Alias,m_,[CD] ,
Alias,M_,[HS]

Table of Contents

  • Table of Contents
  • Principles
  • 1NT Opening
  • Minor suit openers
  • Major Suit Openers
  • Strong Openings
  • Preemptive openings
  • Slam Bidding
  • 2♢ Opening
  • Competitive auctions
  • Low level (below game) doubles
  • Jump Shifts
  • Leads
  • Carding
  • To discuss
  • Adam to review before playing

Principles

  • Every bid should have a well-defined meaning.
  • We should preserve room to explore as much as possible with our good hands, and take space away from the opponents when we have a good fit and less defensive strength. Jumps should tend to be picture bids.
  • The balanced hand principle: When one hand has defined itself as balanced with a limited range of values, the other hand is the captain, and the balanced hand should do its best to stay out of the way. This principle is a subset of one that I discovered, “the less-defined hand principle”. Using transfer bids is one of the very best ways of observing these principles.
  • It is better to slightly lie about strength, if it enables you to give an excellent description of your shape. That is, if you can hope to give a much better description of your hand, you should be willing to either overbid OR underbid by a small amount.
  • Anchoring the auction as early as possible will virtually always lead to a more comfortable auction. This allows us to share captaincy, which enables both players to offer meaningful input as to where we belong. Bids that allow us to show trump support are especially useful. Support partner as soon as reasonably possible.
  • When no bid fits particularily well, we should tend to “default” to a bid that is both cheaper to show, and suggests a reasonably attractive strain.
  • Singletons and voids are often crucial features of a hand. We need to be able to show them in as many auctions as possible.
  • When there is doubt over the meaning of a bid, we should tend to assume natural rather than artificial, non-forcing rather than forcing, and telling rather than asking.
  • Most bids of 2NT in competition are for takeout
  • Return to suit is weakest in competitioN

,1NT ,12-14 (Could be excellent 11 or terrible 15)

  • 2♣ = Stayman
    • 2♢ No major
      • 2♡ = pass with equal length or longer ♡ – correct to 2♠ with 3♠ and 2♡
      • 2♠ = INV, not 5332
      • 2N = INV with a 4-card major
      • 3m_ = GF; 5+suit_; promises a 4-card major
      • 3M_ = Natural; not Smolen
      • 4♣ = Gerber
      • 4♢ = Undefined
      • 4M_ = signoff, must be 6-4
    • 2M_ = Natural; better Major first
      • 2♠ over 2♡ = 5 card inv, not 5332
      • 2N = INV with 4OM
      • 3m_ = 5+ with a 4 card major, normally OM
      • 3M_ = INV
      • Modified BAZE
        • 3OM = shortness somewhere
          • Relay asks for shortness by steps
        • 4♣ = balanced slam try with 2 of top 4 trump honors
        • 4♢ = balanced slam try without 2 of top 4 trump honors
        • 4OM = RKCB
        • 4N = INV with 4OM
    • Stayman followed by 5N is forcing, looking for the best slam, perhaps trying to stay out of a weak 4-4 fit.
  • 2♢ = ♡ or 44(41) or 544 GF
    • 2♡ = not pre-accept. Does not deny four trump.
      • 2♠ “Forces” 2N
        • 2N
          • 3m_ = Natural invite
          • 3♡ = Invite with both Majors (5-5 or longer)
          • 3♠ = 4-4-4-1 (or 544) GF
            • Need not be a slam try
          • 3N = 4-4-1-4 (or 544) NF (and GF)
            • Mnemonic for Adam – This is the opposite of numeric: higher bids show lower numbers.
            • Alternatively, lower bids are short in the lower ranking suit.
          • 4X = Natural, 544 with short ♢ (4♢ = 4-4-1-4), too strong for 3N
            • Some would play this forcing to slam – we do not.
            • 4♢ = 4-4-1-4, small singleton diamond
            • 4N = 4-4-1-4, singleton diamond honor, NF but very strong.
        • 3♡ = I would accept any game try
          • 4♡ = Game if we make it
          • Other bids = unchanged, as if opener had bid 2♠
      • (3♠|4m_) = SPL
      • 4♡ = To play
      • 4♠ = Kickback
      • 4N = Natural invite

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